As a predictor
You are doing social engineering in real time. Friends test how well they actually know each other. Strangers become a live calibration problem: what kind of person does this runner seem to be?
Live asymmetric prediction and social engineering party game
A game about how well you know the people you play with. One player runs through a jungle. Everyone else watches, bets, and slowly reveals how they read each other.
One player moves through a dense jungle platformer while the rest predict what they will do next: pet the sleeping jaguar, steal the idol offering, smash the urn, or do nothing.
By the second match, everyone has shown a little of who they are, usually without meaning to. The choices are absurd, the timing is short, and every little decision becomes social evidence.
You are doing social engineering in real time. Friends test how well they actually know each other. Strangers become a live calibration problem: what kind of person does this runner seem to be?
You see the votes update as you move. Commit to what the room expects, or pivot and defy them. Every window where the majority guesses wrong becomes your private little victory.
The runner uses horizontal and vertical platforming controls with a virtual joystick or left/right plus jump. Predictors watch a cropped version of the runner view, giving the runner slightly more map information than the people betting on them.
Each map contains roughly ten procedurally placed tasks: reach a position, collect an item, or interact with an object, character, or animal.
When a prediction window opens, the camera freezes, the vignette darkens, and four generated options appear around the runner. Predictors lock one pick. The camera unfreezes, the runner moves, and the votes become real-time colored projections toward predicted outcomes.
The window resolves on the first listed outcome the runner triggers. If none trigger, predictors lose the bet and the runner earns an unpredictability bonus.
Skill
4+ wrong
Activity
Tune in test
Create a lobby with a code or matchmake randomly. Online only, with iPhone and iPad cross-play.
Predictor drops reduce round count; runner drops wait briefly, then auto-finish. Late joiners spectate without scoring.
Final scoreboard ranks cumulative score and awards titles like Most Unpredictable Runner, Best Guesser, and Most Tasks Done.
The world is dense overgrown jungle: mossy stone ruins, hanging vines, layered foliage, ancient carved blocks, distant waterfalls, and warm firefly or torch accents cutting through cool blue-green-teal base colors.
The runner is a grounded pixel-art platformer character with a readable silhouette. Predictor bets render as colored ghost trails, turning the prediction mechanic into something everyone can see and exploit.
Map variants stay inside the same world language: jungle ruins, jungle waterfall, jungle canopy, and jungle temple.